Strength
Phoenix
51.2%
Win rate
0.4%
Pick rate
5
Pro bans
Attributes
Attack
Defense
Mobility
Lore
Some stars are born to burn in silence, but the one mortals call Phoenix was born curious. It began as a spark among countless others, kindled from the first sun's supernova, destined to drift through the dark and ignite new lights. But instead of finding a lonely corner of the cosmos, Phoenix became fascinated by the dimming elders' talk of a strange nexus, a plane where varied beings clashed in endless war. It sensed that this world needed more than the faint glow of a dying star; it needed a living flame. So Phoenix shed its celestial form and descended to walk among mortals, eager to share its warmth—and perhaps to fulfill its solar purpose for good.
Kit
Abilities
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Icarus Dive
Point Target
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
- HP COST
- 15%
- DIVE LENGTH
- 1100 / 1200 / 1300 / 1400
- BURN DURATION
- 4
- DAMAGE PER SECOND
- 20 / 40 / 60 / 80
- MOVE SLOW
- 10% / 15% / 20% / 25%
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.
Facets
Dying Light
Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second.
Hotspot
Sun Ray deals more damage and applies more Blinding Sun stacks towards the tip of the ray.
Talents
+2 Supernova Hit Count
25+1000 Icarus Dive Cast Range
+1.25% Max Health Sun Ray Damage
20+0.6s Supernova Stun Duration
+20 Fire Spirits Damage Per Second
15+25 Health Regen
+25% Icarus Dive Slow
10+1% Dying Light Missing Health as Damage
Phantom Lancer
Primal Beast