VPESPORTS
Intelligence

Ancient Apparition

Support Disabler Nuker Ranged

51.9%

Win rate

0.7%

Pick rate

1

Pro bans

Attributes

Strength 20 +1.9
Agility 20 +2.0
Intelligence 23 +3.1
Health 560
Mana 351

Attack

Damage 21–31
Attack rate 1.70
Range 675
Projectile 1250

Defense

Armor 2.3
Magic resist 25%
HP regen 0.3
Mana regen 0.0

Mobility

Move speed 285
Vision 1800 / 800
Legs 0

Lore

What mortals see as Kaldr is a ghost, a projection from outside time. He comes from a cold, infinite emptiness that existed before the universe and will witness its end. Kaldr is, was, and shall be, but the image that appears to us is only the faintest echo of his true self. Some sages claim that as the cosmos nears its final days, Kaldr's power will grow, his image brightening until his grip of ice freezes all matter and his light becomes too terrible to behold. He will become an Apparition no longer.

Kit

Abilities

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Cold Feet

Unit Target

Places a curse on an enemy, dealing damage over time. If the enemy unit doesn't move outside of the given range from the initial location, it will be stunned and frozen in place after 4 seconds.

Damage Magical Mana 110 / 115 / 120 / 125 Cooldown 15 / 13 / 11 / 9
DAMAGE PER SECOND
25 / 45 / 65 / 85
BREAK DISTANCE
725 / 750 / 775 / 800
STUN DURATION
1.8 / 2.2 / 2.6 / 3

Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

Facets

Bone Chill

Ancient Apparition's abilities reduce the enemy's Strength.

Exposure

Cold Feet applies in an AoE, depending on the current level of Ice Blast.

Talents

450 AoE Cold Feet

25

+4% Ice Blast Kill Threshold

+4s Ice Blast Frostbitten Duration

20

+100 Chilling Touch Damage

-2s Ice Vortex Cooldown

15

+250 Cold Feet Break Distance

+300 Chilling Touch Attack Range

10

+30 Cold Feet Damage Per Second

Alchemist Anti-Mage
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