Intelligence
Ancient Apparition
51.9%
Win rate
0.7%
Pick rate
1
Pro bans
Attributes
Attack
Defense
Mobility
Lore
What mortals see as Kaldr is a ghost, a projection from outside time. He comes from a cold, infinite emptiness that existed before the universe and will witness its end. Kaldr is, was, and shall be, but the image that appears to us is only the faintest echo of his true self. Some sages claim that as the cosmos nears its final days, Kaldr's power will grow, his image brightening until his grip of ice freezes all matter and his light becomes too terrible to behold. He will become an Apparition no longer.
Kit
Abilities
No preview available
No preview available
Cold Feet
Unit Target
Places a curse on an enemy, dealing damage over time. If the enemy unit doesn't move outside of the given range from the initial location, it will be stunned and frozen in place after 4 seconds.
- DAMAGE PER SECOND
- 25 / 45 / 65 / 85
- BREAK DISTANCE
- 725 / 750 / 775 / 800
- STUN DURATION
- 1.8 / 2.2 / 2.6 / 3
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.
Facets
Bone Chill
Ancient Apparition's abilities reduce the enemy's Strength.
Exposure
Cold Feet applies in an AoE, depending on the current level of Ice Blast.
Talents
450 AoE Cold Feet
25+4% Ice Blast Kill Threshold
+4s Ice Blast Frostbitten Duration
20+100 Chilling Touch Damage
-2s Ice Vortex Cooldown
15+250 Cold Feet Break Distance
+300 Chilling Touch Attack Range
10+30 Cold Feet Damage Per Second
Alchemist
Anti-Mage