Kez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
Damage Physical
Mana 75 / 90 / 105 / 120
Cooldown 21 / 18 / 15 / 12
- ATTACK DAMAGE
- 70% / 80% / 90% / 100%
- BONUS HERO DAMAGE
- 20 / 40 / 60 / 80
- ATTACKS
- 2
- ECHO DELAY
- 1.2
- SLASH RADIUS
- 200
Kez and his master Kraw have worked tirelessly to train the Kazurai new ways to keep the flyers off balance by improving upon ancient techniques.
Grappling Claw
Unit Target
Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
Mana 40
Cooldown 13 / 11 / 9 / 7
- SLOW DURATION
- 0.7 / 0.8 / 0.9 / 1
- MOVE SLOW
- 70% / 80% / 90% / 100%
The Kazurai have the speed and reach to drag even the highest flyers from the skies.
Kazurai Katana
Attack Modifier / Unit Target
Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time.
Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
Damage Physical
Mana 40
Cooldown 24 / 18 / 12 / 6
- DURATION
- 7
- DAMAGE PER SECOND
- 3% / 6% / 9% / 12%
- IMPALE DURATION
- 0.5
- STACKS AS BURST DAMAGE
- 50%
- MAX BURST STACKS
- 500
To fight back against the reach of Imperia and her Queensguard, the Kazurai had to become skilled in the ways of attrition.
Switch Discipline
No Target / Instant Cast
Kez switches between his Kazurai Katana and Shodo Sai.
He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.
Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
Cooldown 8
- KATANA MOVEMENT SPEED
- 0
- KATANA ATTACK RANGE
- 225
- KATANA BASE ATTACK TIME
- 1.9
- KATANA BONUS AGILITY BASE DAMAGE
- 12%
- KATANA SWAP BONUS DAMAGE
- 12%
- SAI MOVEMENT SPEED
- 0
- SAI ATTACK RANGE
- 150
- SAI BASE ATTACK TIME
- 1.5
As former followers of the Shodo, the leaders of the Kazurai Order can switch effortlessly between twin disciplines of martial mastery over sai and blade.
Raptor Dance
No Target / AOE
Kez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel.
If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
Damage Pure
Mana 100 / 125 / 150
Cooldown 40 / 35 / 30
- STRIKES
- 4
- RADIUS
- 450
- BASE DAMAGE
- 40 / 70 / 100
- MAX HEALTH AS DAMAGE
- 2.5%
Unleash the inner fury of the Flightless to feast on the essence of your foes.
Falcon Rush
Hidden / No Target / Instant Cast
Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.
Mana 85 / 90 / 95 / 100
Cooldown 21 / 18 / 15 / 12
- RUSH RANGE
- 525
- RUSH SPEED
- 850
- ECHO ATTACK DAMAGE
- 30% / 35% / 40% / 45%
- SLOW RESISTANCE
- 15% / 30% / 45% / 60%
- DURATION
- 3.75 / 4.5 / 5.25 / 6
- ECHO PROC CHANCE REDUCTION
- 50%
An ancient Shodo technique used to hunt faster aerial foes, stealing the advantage and delivering multiple attacks within a single flap of their prey's panicking wings.
Talon Toss
Hidden / Unit Target / AOE
Kez throws a Sai at the target unit, applying a fixed damage attack and silence.
Damage Physical
Mana 60 / 65 / 70 / 75
Cooldown 13 / 11 / 9 / 7
- RADIUS
- 0
- DAMAGE
- 60 / 120 / 180 / 240
- SILENCE DURATION
- 2 / 2.25 / 2.5 / 2.75
The Shodo learned to rely upon distance and disorientation to survive against much stronger opposition.
Shodo Sai
Hidden / Point Target / Instant Cast
Kez has a chance to critically strike the target when attacking with Sais.
Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 1.5 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for 0.4s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target.
The sub-ability may be used to cancel the blocking early.
Mana 30 / 20 / 10 / 0
Cooldown 24 / 18 / 12 / 6
- CRITICAL CHANCE
- 20%
- CRITICAL DAMAGE
- 125% / 150% / 175% / 200%
- MARK STUN DURATION
- 0.5 / 0.6 / 0.7 / 0.8
- MARK DURATION
- 8
- PARRY BONUS CRITICAL STRIKE
- 0%
- PARRY BONUS MARK STUN
- 0
The Shodo may have lost their way, but Kez and the Kazurai can still use Shodo knowledge for the good of the people.
Raven's Veil
Hidden / No Target
Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.
Mana 100 / 125 / 150
Cooldown 40 / 35 / 30
- WAVE RADIUS
- 1500
- WAVE SPEED
- 1500
- BUFF DURATION
- 8 / 10 / 12
- VISION DEBUFF DURATION
- 4
- BONUS MOVEMENT SPEED
- 15% / 25% / 35%
- SLOW
- 0%
Eying either threat or opportunity, Shodo masters slip instantly into shadow to reset the terms of any engagement in their own favor.
Stop blocking physical attacks.
Cooldown 0