Intelligence
Rubick
44.4%
Win rate
1.6%
Pick rate
10
Pro bans
Attributes
Attack
Defense
Mobility
Lore
It took seven assassination attempts for Rubick to realize he was destined for bigger things. As he casually tossed the twelfth would-be killer off a balcony, he noticed how dull the attacks had become: fingersnaps and firehands were so predictable. He craved real competition, so he put on his combat mask and announced he was going to kill a Magus, which, as it turns out, means threatening all of them at once. They swarmed him with spells, but something strange happened: their arts seemed to turn against each other. Rubick was reading their magic and throwing it back, sowing chaos until the sorcerers started blaming each other and fighting among themselves. When the dust settled, more than one lay dead by an ally's hand, and Rubick stood bruised but delighted. None could argue when he petitioned the Hidden Council, and the Insubstantial Eleven granted him the title of Grand Magus.
Kit
Abilities
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Telekinesis
Unit Target
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
- LIFT DURATION
- 0.95 / 1.2 / 1.45 / 1.7
- STUN DURATION
- 0.9 / 1.1 / 1.3 / 1.5
- IMPACT RADIUS
- 300 / 325 / 350 / 375
- MAX THROW DISTANCE
- 375
Even the Grandest Magus may use his powers for enjoyment.
Facets
Frugal Filch
Stolen spells also have lower mana cost.
Arcane Accumulation
Casting a spell temporarily increases the area of effect for all subsequent spells.
Talents
1.5x Curiosity Bonuses
25+40% Spell Amp For Stolen Spells
+12% Fade Bolt Damage Reduction
20Telekinesis Landing Deals 300 Damage
-40% Stolen Spells Mana Cost
15-4s Fade Bolt Cooldown
-2s Telekinesis Cooldown
10+200 Health
Real matchup data
Rubick Counters
Countered by
Highest win rate against Rubick
Ring Master
Sand King