VPESPORTS
News

Dota 2 Ranks Explained: Medals and MMR Table

A clear guide to Dota 2 rank medals, stars, MMR, Rank Confidence, Immortal leaderboards, and the limits of public MMR estimates.

19 Aug 2026 3 min read
Share Telegram X Facebook

Dota 2 uses matchmaking rating, or MMR, to place players in ranked matches. The visible medal gives a simpler picture of that rating. There are seven standard medal groups, followed by Immortal for the highest-rated players.

Valve does not publish fixed MMR borders for every medal. The numbers in public tables are estimates and can move. Rank Confidence, role performance, regional conditions, and later system changes may affect the medal shown by the client.

The order of Dota 2 medals

The medal path begins with Herald. It continues through Guardian, Crusader, Archon, Legend, Ancient, and Divine. Each of these groups has five stars. Immortal appears above Divine and may include a regional leaderboard number.

A star marks progress inside the same medal group. A player can move from Archon I to Archon V before reaching Legend I. The percentage shown below the medal indicates progress toward the next star, not a guaranteed amount of MMR.

Immortal works differently. High-ranked Immortal players can receive a number tied to their regional leaderboard position. That number changes as other players gain or lose rating.

Estimated MMR ranges

The table below is a practical reference, not an official Valve scale. Community observations commonly place each standard star about 150 to 200 MMR apart. The exact border can differ from the estimate by several hundred points.

Use the table to understand the order and approximate scale. Do not use it to promise that one win will produce a specific medal. The client is the final source for an account’s current rank.

Immortal does not have a single useful upper limit. The regional leaderboards continue far beyond the Divine border, and the leading rating changes throughout the season.

Medal Approximate MMR Stars
Herald 0-769 I-V
Guardian 770-1539 I-V
Crusader 1540-2309 I-V
Archon 2310-3079 I-V
Legend 3080-3849 I-V
Ancient 3850-4619 I-V
Divine 4620-approximately 5600 I-V
Immortal Above the Divine range Regional leaderboard at higher ratings

These are community estimates. Valve does not publish permanent MMR borders for every medal.

Official Dota 2 artwork featuring Legion Commander
Official Dota 2 artwork featuring Legion Commander.

Rank Confidence affects calibration

Rank Confidence shows how certain the system is about the current rating. A returning account or an account with few recent ranked games may have low confidence. Results can change MMR more quickly while the system gathers new evidence.

Confidence usually rises when the player completes more ranked matches. Recalibration is not simply ten ordinary games with a fixed reward. The system updates both rating and confidence from the available results.

A medal can move faster during this period. That does not mean the game is adding a hidden bonus to every win. It means the rating model is less certain and can make larger corrections.

Role selection and visible rank

Ranked Roles uses one account rating but also considers role performance. A player may see a lower effective medal when selecting a weaker role. This helps the matchmaker form teams around the role that will actually be played.

The rating gained or lost belongs to the account. The role adjustment is mainly a matchmaking and display tool. Repeated strong play in a role can improve the system’s estimate for that position.

Party composition also changes the available queue. Very large rating gaps can prevent a party from entering ranked matchmaking. Immortal players face additional drafting and party restrictions at the highest levels.

Official Dota 2 artwork featuring Invoker
Official Dota 2 artwork featuring Invoker.

How to read progress correctly

Open the profile and check the current medal, percentage, MMR, and Rank Confidence together. One number does not explain the entire account. Recent wins can raise the progress bar while the medal remains unchanged until the next border is crossed.

Judge improvement over a larger sample. Track lane results, deaths, objective timing, and hero pool beside MMR. A short winning or losing streak can move the rating without proving a permanent skill change.

Avoid third-party tables that claim exact permanent borders. Valve can adjust matchmaking without preserving old thresholds. A dated estimate is useful only when it clearly states that the figures are approximate.

Was this useful?

Be the first to rate this story.

Share Telegram X Facebook

Comments (0)

No registration needed — just a nickname and an email (never published). Links are not allowed. Comments appear after moderation.

800 left
  • No comments yet — be the first to react to this story.
EN — English RU — Русский